MAKING THE MOST OF TRENDS

Experts from Harvard Business School give advice to managers

Most managers can identify the major trends of the day. But it the course of conducting research in a number of industries and working directly with companies, we have discovered that managers often fail to recognize the less obvious but profound ways these trends are influencing consumers’ aspirations, attitudes, and behaviors. This is especially true of trends that managers view as peripheral to their core markets.

Many ignore trends in their innovation strategies or adopt a wait-and-see approach and let competitors take the lead. At a minimum, such responses mean missed profit opportunities. At the extreme, they can jeopardize a company by ceding to rivals the opportunity to transform the industry. The purpose of this article is twofold: to spur managers to think more expansively about how trends could engender new value propositions in their core markets, and to provide some high-level advice on how to make market research and product development personnel more adept at analyzing and exploiting trends.

One strategy, known as ‘infuse and augment’, is to design a product or service that retains most of the attributes and functions of existing products in the category but adds others that address the needs and desires unleashed by a major trend. A case in point in the Poppy range of handbags, which the firm Coach created in response to the economic downturn of 2008. The Coach brand had been a symbol of opulence and luxury for nearly 70 years, and the most obvious reaction to the downturn would have been to lower prices. However, that would have risked cheapening the brand’s image. Instead, they initiated a consumer-research project which revealed that customers were eager to lift themselves and the country out of tough times. Using these insights, Coach launched the lower-priced Poppy handbags, which were in vibrant colors, and looked more youthful and playful than conventional Coach products. Creating the sub-brand allowed Coach to avert an across-the-board price cut. In contrast to the many companies that responded to the recession by cutting prices, Coach saw the new consumer mindset as an opportunity for innovation and renewal.

A further example of this strategy was supermarket Tesco’s response to consumers’ growing concerns about the environment. With that in mind, Tesco, one of the world’s top five retailers, introduced its Greener Living program, which demonstrates the company’s commitment to protecting the environment by involving consumers in ways that produce tangible results. For example, Tesco customers can accumulate points for such activities as reusing bags, recycling cans and printer cartridges, and buying home-insulation materials. Like points earned on regular purchases, these green points can be redeemed for cash. Tesco has not abandoned its traditional retail offering but augmented its business with these innovations, thereby infusing its value proposition with a green streak.

A more radical strategy is ‘combine and transcend’. This entails combining aspects of the product’s existing value proposition with attributes addressing changes arising from a trend, to create a novel experience – one that may land the company in an entirely new market space. At first glance, spending resources to incorporate elements of a seemingly irrelevant trend into one’s core offerings sounds like it’s hardly worthwhile. But consider Nike’s move to integrate the digital revolution into its reputation for high-performance athletic footwear. In 2006, they teamed up with technology company Apple to launch Nike+, a digital sports kit comprising a sensor that attaches to the running shoe and a wireless receiver that connects to the user’s iPod. By combining Nike’s original value proposition for amateur athletes with one for digital consumers, the Nike+ sports kit and web interface moved the company from a focus on athletic apparel to a new plane of engagement with its customers.

A third approach, known as ‘counteract and reaffirm’, involves developing products or services that stress the values traditionally associated with the category in ways that allow consumers to oppose – or at least temporarily escape from – the aspects of trends they view as undesirable. A product that accomplished this is the ME2, a video game created by Canada’s iToys. By reaffirming the toy category’s association with physical play, the ME2 counteracted some of the widely perceived negative impacts of digital gaming devices. Like other handheld games, the device featured a host of exciting interactive games, a full-color LCD screen, and advanced 3D graphics. What set it apart was that it incorporated the traditional physical component of children’s play: it contained a pedometer, which tracked and awarded points for physical activity (walking, running, biking, skateboarding, climbing stairs). The child could use the points to enhance various virtual skills needed for the video game. The ME2, introduced in mid-2008, catered to kids’ huge desire to play video games while countering the negatives, such as associations with lack of exercise and obesity.

Once you have gained perspective on how trend-related changes in consumer opinions and behaviors impact on your category, you can determine which of our three innovation strategies to pursue. When your category’s basic value proposition continues to be meaningful for consumers influenced by the trend, the infuse-and-augment strategy will allow you to reinvigorate the category. If analysis reveals an increasing disparity between your category and consumers’ new focus, your innovations need to transcend the category to integrate the two worlds. Finally, if aspects of the category clash with undesired outcomes of a trend, such as associations with unhealthy lifestyles, there is an opportunity to counteract those changes by reaffirming the core values of your category.

Trends – technological, economic, environmental, social, or political – that affect how people perceive the world around them and shape what they expect from products and services present firms with unique opportunities for growth.

Questions 27-31

Choose the correct letter, ABC or D.

Write the correct letter in boxes 27-31 on your answer sheet.

27. In the first paragraph, the writer says that most managers
28. According to the third paragraph, Coach was anxious to
29. What point is made about Tesco's Greener Living programme?
30. What does the writer suggest about Nike's strategy?
31. What was original about the ME2?
Questions 32-37

Look at the following statements (Questions 32-37) and the list of companies below.

Match each statement with the correct company, A, B, C or D.

Write the correct letter, A, B, C or D, in boxes 32-37 on your answer sheet.

NB  You may use any letter more than once.


A. Coach
B. Tesco
C. Nike
D. iToys
32. It turned the notion that its products could have harmful effects to its own advantage.
32
33. It extended its offering by collaborating with another manufacturer.
33
34. It implemented an incentive scheme to demonstrate its corporate social responsibility.
34
35. It discovered that customers had a positive attitude towards dealing with difficult circumstances.
35
36. It responded to a growing lifestyle trend in an unrelated product sector.
36
37. It successfully avoided having to charge its customers less for its core products.
37
Questions 38-40

Complete each sentence with the correct ending, A, B, C or D below.

Write the correct letter, A, B, C or D, in boxes 38-40 on your answer sheet.


A. employ a combination of strategies to maintain your consumer base.
B. identify the most appropriate innovation strategy to use.
C. emphasise your brand’s traditional values with the counteract-and-affirm strategy.
D. use the combine-and-transcend strategy to integrate the two worlds.
38. If there are any trend-related changes impacting on your category, you should
38
39. If a current trend highlights a negative aspect of your category, you should
39
40. If the consumers' new focus has an increasing lack of connection with your offering you should
40
答案与解析
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我的答案
27.
未作答
28.
未作答
29.
未作答
30.
未作答
31.
未作答
正确答案
27.
D
28.
C
29.
A
30.
D
31.
D
题目解析

题目定位词:first paragraph, most managers
答案位置:第 1 段第 3 行
题解:题目:在第 1 段中,作者表明大部分的经理人…… 
A. 不能成功地定位当下潮流趋势。
B. 犯了只关注主流消费趋势的错误。
C. 对于当今消费趋势的市场调研报告解读有误。
D. 没有意识到趋势对消费者的生活有着重要影响。
文中提到经理人通常不能意识到潮流以一种不明显却深远的方式影响着消费者的追求、态度和行为;原文中 fail to recognize 即答案中 are unaware of 的同义替换,impact…on 替换原文中的 influencing,而 consumers’ lives 比较宽泛,文中提到了 aspirations、attitudes 和 behaviors,这都是生活的方方面面。 因此答案为 D。

题目定位词:third paragraph, Coach, anxious to
答案位置:第 3 段
题解:题目:第 3 段中,Coach 急于……
A. 追随其竞争对手的做法。
B. 在整个产品线上维持价格不变。
C. 守卫自己作为奢侈品牌的声誉。
D. 为适应当下经济环境而改造整个品牌的形象。 
本题需要从第 3 段综合分析,最好的办法是用排除法来答题。提到 Coach 作为奢侈品的象征,在 2008 年经济衰退期并没有采取其他品牌折价处理的策略,担心这样会损伤品牌形象(risked cheapening the brand’s image),它受到了一项调研分析带来的启发:人们迫切想要让 自己和国家从衰退泥沼中挣脱,进而设计了新的子品牌 Poppy,价格便宜、年轻而有趣味。所以 A 选项追随别的竞争对手说法错误,竞争对手的做法是折价,而 Coach“avert an cross-the-board price cut”;B 选项全线商品维持原价也有误,Poppy 手包比经典款便宜;D 选项为了经济环境而改变整个品牌形象,与原文“为了维护奢侈品形象不愿折价处理”的内容不符。因此答案为 C。

题目定位词:Tesco’s Greener Living
答案位置:第 4 段倒数第 3 行
题解:题目:Tesco 的“绿色生活”活动,传达了……
A. 它并未强求 Tesco 更改自己的核心商业活动。
B. 它成功地吸引了更多关心环保的客户。
C. 它的主要目的是唤起消费者对环境问题的关注。
D. 它并非 Tesco 第一次启动这种活动。
文中提到了 Tesco 超市没有舍弃自己传统的零售本色,但用创新为自己的生意增添了绿色环保的特质;原文中的 traditional retail offerings 替换答案选项中的 core business activities,而 abandoned 替换选项中的 modify。因此答案为 A。

题目定位词:Nike’s strategy
答案位置:第 5 段第 5 行
题解:题目:作者提到 Nike 的策略时暗示了……
A. 它在那时是一种极度冒险的策略。
B. 它是一种只有大型企业才负担得起后期运作的策略。
C. 它是一种在过去不可能起效的策略。
D. 它是一种看上去没有明显效用的策略。
原文中答案在 Nike 这个定位词之前出现,这非常符合段落结构中“观点—解释—举例论证”的顺序,在做选择题遇到此类“例子是为了做什么的”题时,可以通过定位观点来寻找答案 ;Nike 是作为例子来论证“乍一看,投入大量资源来融合品牌核心产品与似乎无关的潮流元素,这似乎不太值得”这个观点的 ;hardly worthwhile 在答案选项中用 to have few obvious benefits 来替换。因此答案为 D。

题目定位词:original, ME2
答案位置:第 6 段倒 数第 3 句和最后 1 句
题解:题目:ME2 在哪方面有原创性?
A. 为运动产业开发的新科技。
B. 吸引想要健身塑性的年轻人。
C. 利用当下电子游戏中色彩绚丽的 3D 成像技术。
D. 解决了人们对于手柄游戏不利于身体健康的担忧。
题目 original 在原文中的同义替换词为 what set it apart, 即将 ME2 与其他游戏区分开的地方,在于它有计步器,可以记录儿童的行动。而在本段最后提到这一个特点能够中和与游戏相关的不良影响,诸如缺乏锻炼和肥胖症等 ;答案选项中的 unhealthy lifestyles 在原文中的解释是 the negatives、lack of exercise and obesity。此题也可以用排除法来做 :选项 A,原文中没有提到为运动产业发明的科技 ;选项 B,ME2 不是专为想要运动的年轻人定制的,是为了解决他们玩游戏时候没能够运动的不良影响, 两者有所区别;选项 C,使用 3D 技术这一点,在原文中有说到 ME2 和其他的手柄游戏一样,都使用 3D 成像,所以并非原创。 因此答案为 D。

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